The Game

Top-down tank combat. Local multiplayer. One to four players on the same screen.

Solo? Pick your difficulty. The bots fill every slot. They don't complain. They don't need snacks. They also don't mercy-kill.

Friends over? Two, three, four players. All human. No bots. No excuses. Just you, your people, and the slow realization that your best friend has been aiming at you since round one.

Controls

Gamepad or keyboard and mouse. One player gets the keyboard. The rest grab controllers. Four gamepads work too. No sharing. This isn't a piano recital.

Weapons

Missiles. Slow. Heavy. The explosion radius covers half a corridor. One shot, one regret.

Machine gun. Fast. Loud. Terrible accuracy. Hold the trigger and pray.

Mines. Drop them at corners. Forget where you put them. Drive over your own mine. Classic.

Piercing rounds. Go through walls. Go through shields. Go through the tank behind the tank you were aiming at. Surgical if you aim. Catastrophic if you don't.

Power-Ups

Shield. Three hits before it breaks. Use it to push forward. Use it to buy time. Use it to feel invincible for exactly four seconds.

Speed boost. Twice the velocity. Half the control. You'll cross the map in a heartbeat. You'll also crash into every obstacle on the way.

Destruction

Every wall breaks. Every surface cracks. Pixel by pixel. A missile doesn't leave a clean hole. It leaves a crater with jagged edges and debris. Machine gun fire chips away at corners until there's no corner left. By round three, the map you started on doesn't exist anymore. Cover becomes open field. Dead ends become shortcuts. The arena remembers every shot.

Arenas

Multiple maps. Tight corridors. Open fields. Chokepoints that turn into graveyards. Each level plays different. Learn the layout or learn to respawn.

Difficulty

Three settings. Casual for the first round. Normal for the second. Brutal for when someone says "this is too easy" and needs to be corrected.

Grab a controller. Pick a tank. Blow up someone you love.

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